Brackey’s Game Jam 2025.1

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For anyone who has followed me on any of my other websites, you may recall that I’ve been teaching myself game development since about 2019

I had tried a handful of game engines and frameworks and I ultimately decided that I would use Godot and Phaser for my Indie Game Studio

For the games I’ve been working on, I’ve been working with Artists to create art work for me while I focus on the code.

One problem I ran into though was, I ran out of money real fast. The art work ranges from $120-$400 for sprites and game assets.

Being a self-funded indie game developer means it may be a few months or even a year or so before I can get disposable income that I can use for my projects. I decided I needed to do something to start getting some practice in.

What better way to practice than to join a game jam?

The Game Jam

I joined a few discord servers with game jam communities. One of these was Brackeys game jam server. I met three other game jam participants Aguren, C, and AdultSwaim.

We partnered up and anxiously awaited the theme to be announced.

After a few weeks the official game jam started and the theme was “Nothing can go wrong”.

Documenting my process

To keep track of my progress and evaulate how I was working, I decided to capture my days using OBS Studio along with tracking my time with Toggl’s Pomodoro timer. We created a GitHub project, assigned a few tasks and began working.

Our Submission

It was a fun project, quite stressful but enjoyable overall. Here is the link to our submission which we were able to turn in 3 hours before the deadline.

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