The Drug Name Emoji Game

Case Study

Project Overview

The Drug Name Emoji Game is a web-based, mobile-friendly rebus-style quiz designed to help pharmacy students (and practicing healthcare professionals) learn and reinforce common anti-infective drug names. Players see an emoji puzzle alongside blank letter tiles and must either tap the correct letter tile or type their guess within a 30-second timer. Each round allows an extra 10–20% of the letters in guesses and starts with three lives. Incorrect guesses or time-outs each cost one life. The game features 40 drug names, and players earn points based on letters revealed, remaining guesses, and time left, encouraging replay to improve scores.

This project was inspired by Dr. Timothy Gauthier’s original PDF “The Drug Name Emoji Game” on idstewardship.com. It was also inspired by my daughter Ari, a CPhT, who I thought would enjoy a digital version. After reaching out, Dr. Gauthier agreed to collaborate, and I built out the web/mobile version under Pixel Pilgrim Studios.

Problem Statement & Objectives

Problem: Traditional paper-based quizzes can feel static and fail to engage today’s learners. Objectives:

Target Audience & Context

Role & Team Composition

Role: Sole developer & designer.

Assets:

Team Size: 3 contributors (myself + 2 testers) plus outsourced asset providers

Timeline & Milestones

Total Effort: ~40 hours (weekends only)

Technology & Tools

Game Design & Mechanics

Architecture & Code Structure

Challenges & Solutions

No major blockers arose. Thanks to the Wayfarer Framework’s built-in timer management and our prior work on composable UI scenes, development remained smooth and on-schedule.

Testing, QA & Iteration

Launch & Distribution

Metrics & Outcomes

User Feedback & Testimonials

“It’s hard but fun.” - Ariel M.

“I loved deciphering the emojis!” - Sara D.

Players appreciated the challenge and replayability, noting the rebus format kept sessions engaging.

Lessons Learned

Future Roadmap

Try tha game now:


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